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24 May 2021

Have you used Project Evolve? We spoke to teachers about this classroom resource

The Project Evolve toolkit is based on the UKCCIS framework “Education for a Connected World” (EFACW) that covers knowledge, skills, behaviours and attitudes across eight strands of our online lives from early years right through to eighteen. These outcomes or competencies are mapped to age and progressive. The statements guide educators as to the areas they should be discussing with children as they develop their use of online technology.

The Project Evolve toolkit is based on the UKCCIS framework “Education for a Connected World” (EFACW) that covers knowledge, skills, behaviours and attitudes across eight strands of our online lives from early years right through to eighteen. These outcomes or competencies are mapped to age and progressive. The statements guide educators as to the areas they should be discussing with children as they develop their use of online technology.

Allen Tsui, Leader of CAS Waltham Forest Mixed Community and Subject Lead for computing at Willow Brook Primary School Academy

I have been the Subject Lead for computing since September 2020 although before then I have been ‘tinkering’ about with computing in the primary curriculum since 2016.

In my role as Subject Lead, I took the opportunity to complete a “root and branch” review of how computing was taught at our school – ensuring that we were not just following the National Curriculum's statutory expectations, but driving forward a programme of learning which enabled all the children to be inspired to apply the skills they were learning, to become proficient digital citizens of the future.

In doing so, I have found Project Evolve, based on the learning outcomes or expectations set out by UKCCIS “Education for a Connected World” Framework, a wonderfully comprehensive platform to enable both computing specialists and those who are less familiar with the computing curriculum, the ability to facilitate high quality learning experiences about staying safe online.

It starts from the very basics of introducing children as young as Reception to be able to talk to trusted adults about inappropriate content that they see online, all the way to providing material that is capable of supporting the A Level computer science curriculum on the ethical and moral principles governing copyright and security.

For many, the whole notion of staying safe online can be a confusing and difficult aspect of our lives.  Project Evolve has made teachers’ role, of leading and facilitating learning about the complexities of the online world a little less daunting.”

Samantha Shallcross, Leader of CAS Bromley & Hayes Primary Community is Head of Computing (Junior School) at Bromley High School, Bromley

“As a result of the COVID19 lockdowns, online safety and digital wellbeing has been of paramount importance to schools across the country. The Project Evolve resources have been accessible and simple to use as a scheme, but most importantly, as a resource to pick out a specific objective to discuss with children. 

“Although I have not used the entire scheme, I used the Health and Wellbeing sections for each year group on our return to school after lockdown. This gave the opportunity to discuss digital wellbeing and how the children might want to start rethinking some of their device use habits that could have a negative impact on their wellbeing. I look forward to exploring Project Evolve further with our Student Digital Leaders to raise the profile of digital citizenship in the school.” 

Jo Hodge, Leader of CAS Southport Primary Community and Learning and Technology Lead at Our Lady of Lourdes Catholic Primary School in Southport

“Project Evolve is an excellent resource that links with the Education for a Connected World digital literacy framework by UKCCIS for children aged four to 18. This document is extremely useful as it enables clear progression in digital literacy through eight key areas: self-image and identity, online relationships, online reputation, online bullying, managing online information, health, well-being and lifestyle, and privacy and security. 

“Project Evolve has taken this framework and developed a series of short, thought provoking lessons that can be delivered within the classroom. Many of the outcomes are intertwined and can be linked together but all are resourced with a presentation and list of excellent questions.”