Looking for Resources?
Check out our collection of resources to support you in teaching students at key stage 3.
Computing at key stage 3 is part of the national curriculum and is made up of three key areas:
Each component is essential in preparing pupils to thrive in an increasingly digital world.
Pupils will arrive at key stage 3 with differing knowledge and experiences of computing, so early assessment and intervention may be needed. Key stage 3 is a stepping stone for future qualifications and careers. Planning needs to cover all parts of the curriculum in sufficient depth so that pupils can make informed choices about their future.
Click the links below to connect with the community and access resources:
Check out our collection of resources to support you in teaching students at key stage 3.
Key stage 3 is the perfect place in the curriculum to provide students with experiences of physical computing in curriculum lessons and enhancement as well as enrichment opportunities.
Have a question you'd like to pose or experience you'd like to share? Our online forum is a hive of activity and we'd love to hear from you.
CAS Tenderfoot is a collection of unplugged activities with a focus on key stage 3 that covers essential concepts of computer science. This resource include activities to support coding, data representation, theoretical computers and modelling exercises.
Here is a selection of trusted organisations who will also support you in teaching computing at key stage 3:
Complete schemes of work including lesson plans, resources and assessment materials.
Presentations with recorded instruction and quizzes provided by topic.
Full units of work with lesson plans and supporting resources alongside one-off projects for the micro:bit programmable device. Activities include example solutions and videos with many aligned to the Global Goals.
Curriculum catalogue of courses and tutorials for independent learning. Includes lesson plans for each interactive activity.
Resources to support the knowledge and understanding through unplugged learning (computing without a computer). Activities organised by theme and topic and include activity plans mapped to computational thinking, mathematics and literacy.
A range of video content answering key questions in Computing with a focus on future skills and technologies.
Independent learning resources by exam specification and includes videos for threshold concepts and interactive quizzes and tests.
Resources focussed on digital literacy including internet safety with lesson plans and supporting presentations and worksheets.
Computational thinking interactive challenges which can also be completed as a timed national competition. Include interactive coding activities and multiple choicx quizzes and assessments.
Independent interactive activities where students can claim badges and points towards gold, silver and bronze awards. All badge activities organised in citizen, worker, maker or entrepreneur categories.
Be Internet Legends is a multifaceted program that includes a fun and free of charge web-based game called Interland and an educational curriculum to teach children how to be safe and responsible explorers of the online world