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The CRAFT Framework: Prompt Engineering

Downloaded: 10

Last edit: 18 May 2026

Resource Type Lessons, Teaching Resources, Example Programs and Live Lessons
Curriculum Topic Computational Thinking, Effective use of tools, Ethics
English Key Stage 7-11 year (KS2), 11-14 year (KS3)

A complete 60-minute lesson plan introducing students to prompt engineering using the CRAFT Framework (Context, Role, Action, Format, Tone).

Includes:
- Starter activity: "Good Prompt vs Bad Prompt" comparison
- Guided exploration of each CRAFT element with real examples
- Hands-on activity: students build prompts for real tasks (homework helper, story writer, science explainer)
- 5-question quiz to check understanding
- Printable student handout with writing space for 3 prompt-building rounds
- Extension challenges for early finishers

Designed for KS2/KS3. No AI accounts needed for students. Works with any AI chatbot the teacher chooses to demonstrate. Curriculum links to computational thinking, digital literacy, and ethical AI use.

Created by ForeShiloh Education (foreshiloh.com).