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Prompt Engineering for Young Learners: The CRAFT Framework

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Last edit: 12 May 2026

Resource Type Lessons, Teaching Resources, Example Programs and Live Lessons
Curriculum Topic Computational Thinking, Effective use of tools, Ethics
English Key Stage 7-11 year (KS2), 11-14 year (KS3)

A complete, standalone 60-minute lesson plan for teaching prompt engineering to ages 8-13 (KS2/KS3). Designed so a non-specialist teacher can pick it up and deliver it with no prior AI knowledge.

What pupils learn:

  • What a prompt is and why quality matters
  • The CRAFT framework (Context, Role, Action, Format, Tone) for writing effective AI prompts
  • How to transform a weak prompt into a strong one
  • When AI output needs improvement and how to refine it

Lesson structure (60 minutes):

  • Hook: The Terrible Prompt (5 min)
  • Teach: The CRAFT Framework (10 min)
  • Do: The Prompt Olympics - iterative prompt improvement activity (25 min)
  • Build: Start a personal Prompt Library (10 min)
  • Share: Best Prompt of the Day (10 min)

Includes:

  • Full lesson plan with timings and teacher notes
  • Printable pupil handout with write-in worksheet
  • A3 classroom poster of the CRAFT Framework
  • Differentiation for lower and higher ability
  • Assessment opportunities and cross-curricular links (English, Computing, PSHE)
  • AI safety rules (3 Golden Rules) embedded throughout
  • Quiz questions for comprehension checks

Equipment needed: Internet access, ChatGPT or Claude (free versions work), printed handout.

No prior AI experience required - for teachers or pupils.

Created by ForeShiloh Education as part of the Teach Me AI programme. Free to use, adapt, and share for educational purposes.