Prompt Engineering for Young Learners: The CRAFT Framework
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Last edit: 12 May 2026
Resource Type Lessons, Teaching Resources, Example Programs and Live Lessons
Curriculum Topic Computational Thinking, Effective use of tools, Ethics
English Key Stage 7-11 year (KS2), 11-14 year (KS3)
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A complete, standalone 60-minute lesson plan for teaching prompt engineering to ages 8-13 (KS2/KS3). Designed so a non-specialist teacher can pick it up and deliver it with no prior AI knowledge.
What pupils learn:
- What a prompt is and why quality matters
- The CRAFT framework (Context, Role, Action, Format, Tone) for writing effective AI prompts
- How to transform a weak prompt into a strong one
- When AI output needs improvement and how to refine it
Lesson structure (60 minutes):
- Hook: The Terrible Prompt (5 min)
- Teach: The CRAFT Framework (10 min)
- Do: The Prompt Olympics - iterative prompt improvement activity (25 min)
- Build: Start a personal Prompt Library (10 min)
- Share: Best Prompt of the Day (10 min)
Includes:
- Full lesson plan with timings and teacher notes
- Printable pupil handout with write-in worksheet
- A3 classroom poster of the CRAFT Framework
- Differentiation for lower and higher ability
- Assessment opportunities and cross-curricular links (English, Computing, PSHE)
- AI safety rules (3 Golden Rules) embedded throughout
- Quiz questions for comprehension checks
Equipment needed: Internet access, ChatGPT or Claude (free versions work), printed handout.
No prior AI experience required - for teachers or pupils.
Created by ForeShiloh Education as part of the Teach Me AI programme. Free to use, adapt, and share for educational purposes.