Teachable Machine - Scratch Gatekeeper fun
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Last edit: 21 May 2025
The use of Artificial Intelligence (AI) and machine learning has become much easier to access recently and this activity allows students to train a model, using Teachable Machine.(TM) and then use it in a Scratch program.
The first activity trains TM to build a model to recognise cartoons of students in a class. The second activity builds a Scratch program to use the TM model to identify the students and grant access to a classroom, using a webcam.
There are Student instructions, cartoon characters to use for the model and teaching notes.
The activity uses the PRG Scratch (links supplied) which have the blocks to utilise the TM model.
Please feel free to give feedback, suggest alterations or improvements.
Have fun :-)