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SCRATCH Programming Concepts: Catch SCRATCH!

Downloaded: 4

Last edit: 10 December 2021

Imported Resource Type Curriculum/SoW
Key Stage 3 Programming
GCSE/Key Stage 4 Edexcel Practical programming, AQA Practical programming
Language/Platform Scratch
Subject Knowledge Programming and Development
Age Range 11-14

This is a simple classroom resource for use with SCRATCH that leads students though the steps to create a simple "Catch the Cat" game.

It covers computational thinking concepts:

  • iteration (loops)
  • selection
  • variables

Level: Beginner

Duration: One Hour

Teaches: Iteration, Selection, Variable Use