SCRATCH Programming Concepts: Catch SCRATCH!
Downloaded: 4
Last edit: 10 December 2021
Imported Resource Type Curriculum/SoW
Key Stage 3 Programming
GCSE/Key Stage 4 Edexcel Practical programming, AQA Practical programming
Language/Platform Scratch
Subject Knowledge Programming and Development
Age Range 11-14
Share resource
This is a simple classroom resource for use with SCRATCH that leads students though the steps to create a simple "Catch the Cat" game.
It covers computational thinking concepts:
- iteration (loops)
- selection
- variables
Level: Beginner
Duration: One Hour
Teaches: Iteration, Selection, Variable Use