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11 May 2025

A Positive Vision for Computer Science GCSE

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Natalie Dillon

In an era where digital technology underpins nearly every aspect of our economy, infrastructure, and society, a deep understanding of how technology works is essential. Yet many adults, including those in leadership positions, lack a basic grasp of how digital computers work, how data is stored and sent across networks, and how computer programs produce their results. This gap in understanding becomes painfully clear when observing public discourse on topics like the use of artificial intelligence, where confusion and misinformation often dominate.

The specifics of software applications evolve rapidly and become obsolete just as quickly. The purpose of computer science education should therefore be to equip students with a rich mental model of how digital systems work and a versatile toolkit of fundamental ideas applicable across disciplines and careers.

The existing GCSE in Computer Science already includes many of the core topics needed to understand the digital world. However, its impact would be enhanced by placing greater emphasis on conceptual understanding as opposed to memorisation of discrete facts. There should also be more explicit linkage between different parts of the curriculum with students guided to see the connections between computing theory and practical consequences. For example, understanding digital representation can help students critically evaluate how videos or images might be digitally altered, whilst knowledge of Von Neumann architecture can illuminate why computers are vulnerable to malware.

The major topics covered would be:

  • Digital representation of data
  • Computer architecture
  • Networks and cybersecurity
  • Computation and algorithms
  • Impacts of digital technology
  • Practical programming

Technical details which are less important to overall conceptual understanding should be removed from the curriculum. Once, for example, students understand how data can be represented in binary there is little educational value at this stage in also requiring them to master hexadecimal notation. This would allow scope to include more content on cybersecurity and artificial intelligence. The topic on computation and algorithms could for example be extended to show how a neural network can be used to classify simple images such as handwritten digits.

Creating user applications and solving problems through programming offers an engaging and powerful way for students to explore and internalise key computing concepts. It also provides a transferable skill that supports learning across many other disciplines. For this reason, the GCSE should include a practical programming component, assessed through examination rather than coursework. This would minimise workload for both students and teachers and ensure integrity, given the emergence of generative AI.

There are proven models already in use. Edexcel, for example, offers an offline onscreen programming exam at GCSE level, while AQA’s A Level includes prerelease code that students modify in the exam. Exam boards could offer a variety of practical examination styles and languages to provide choice for schools. Whilst access to computers remains a challenge in some schools, this could be addressed by offering multiple exam versions for staggered sittings.

An enhanced and reinvigorated GCSE in Computer Science focused on conceptual depth, real world relevance and hands on problem solving would be appealing and accessible to a broad range of students.

Computer Science GCSE could be complemented where required by qualifications in digital literacy and digital creativity.