Displaying 1 - 10 / 493 results
Blog
20/05/2025
Understanding Media Use Among Children Aged 3–11: Key Insights from Ofcom’s 2025 Media Literacy Report
A summary of some of the key trends and themes relating to children aged 3-11 from OfCom's recent Children's Media Literacy Report.
Blog
16/05/2025
Cyber EPQ: What is it and why should your students do it? - A - Level event
Missed the CAS Cyber EPQ community meeting? Catch up on this recap exploring how the UK’s only cybersecurity-focused EPQ supports students' skills and school engagement.
Blog
13/05/2025
My Journey into VR so far so good ?
A short discussion about my journey into Virtual reality teaching so far.
Blog
11/05/2025
Level Up Your Classroom: How Esports is Driving STEM Engagement and a Sense of Belonging for Girls in Computing at Thornton College
Esports revolutionises STEM engagement, especially for girls. It builds crucial skills and a sense of belonging in computing, as shown by Thornton College's successful pilot program.
Blog
11/05/2025
A Positive Vision for Computer Science GCSE
A positive vision for a strengthened and improved Computer Science GCSE that is not only more coherent and engaging, but also more accessible and relevant to today’s students.
Blog
09/05/2025
Genai Teachable Machine platform - introduced by Finnish Researchers
‘Genai Teachable Machine’ is an educational platform designed for students aged 10–16 to explore core AI concepts through making practical, hands-on applications. Come find out about the research!
Blog
08/05/2025
Rethinking GCSE Computing: What Are Our Options?
Exploring proposals to reform GCSE Computing for better inclusivity, creativity, and real-world relevance. Share your views and help shape the future of KS4 Computing!
Blog
07/05/2025
How to Design a Lesson with ChatGPT
This article outlines an approach to effective lesson planning with ChatGPT-4o by integrating established learning theories and instructional strategies.
Blog
07/05/2025
Esports (introduction and how to get started) - CAS Interactive & 3D Gaming event
A practical look at how UK teachers are bringing esports into the classroom and beyond. This recap highlights key ideas from our recent CAS 3D & Gaming community session.
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